Complete Digital Signage Glossary
The definitive reference for digital signage terminology. This comprehensive glossary covers hardware, software, content, networking, standards, and business terms used throughout the digital signage industry.
A
4K / UHD
Display resolution of 3840 × 2160 pixels (4K UHD) or 4096 × 2160 pixels (DCI 4K). Four times the pixel count of 1080p Full HD. Standard for modern commercial displays.
8K
Display resolution of 7680 × 4320 pixels. Currently emerging in high-end installations and video walls. Requires significant bandwidth and processing power.
Above the Fold
Content visible on a display without scrolling or waiting. Critical for capturing immediate attention in high-traffic areas.
Active Area
The portion of a display that actually shows content, excluding bezels and frames. Important for video wall calculations.
Active Matrix
Display technology using thin-film transistors (TFT) to control each pixel individually. Standard in LCD and OLED displays, providing superior image quality over passive matrix.
Ad Insertion
Dynamically inserting advertising content into a scheduled playlist based on rules, time, or audience data.
Ad Network
Platform connecting advertisers with digital signage networks for programmatic ad buying. See also: DOOH, pDOOH.
Ad Server
Software system that stores, manages, and delivers advertising content to displays based on targeting rules and schedules.
Ambient Light Sensor
Hardware component that measures surrounding light levels to automatically adjust display brightness. Essential for outdoor signage and energy efficiency.
Android Player
Digital signage media player running Android operating system. Popular for cost-effective deployments.
API (Application Programming Interface)
Set of protocols enabling software applications to communicate. Used for CMS integrations, data feeds, and custom development.
Aspect Ratio
Proportional relationship between display width and height. Common ratios: 16:9 (widescreen), 4:3 (standard), 9:16 (portrait), 21:9 (ultrawide).
Asset
Any media file used in digital signage: images, videos, documents, web pages, or data feeds.
Audience Analytics
Measurement of viewer demographics, attention, and behavior using cameras, sensors, or mobile data.
Audience Measurement
Quantifying the number and characteristics of people exposed to digital signage content.
Auto-Brightness
Display feature automatically adjusting screen brightness based on ambient light conditions.
Auto-Recovery
System capability to automatically restart or restore normal operation after a failure without manual intervention.
B
Backlight
Light source behind an LCD panel. Types include CCFL (older), LED edge-lit, LED direct-lit, and mini-LED.
Bandwidth
Data transmission capacity of a network connection. Critical for content delivery, especially video.
Beacon
Bluetooth Low Energy (BLE) device transmitting signals to nearby smartphones. Used for proximity marketing and indoor positioning.
Bezel
Frame surrounding a display's active area. Narrow bezels (thin bezels) are preferred for video walls.
Bit Rate
Amount of data processed per unit of time in video/audio. Higher bit rates generally mean better quality. Measured in Mbps or kbps.
Brightness
Display luminance measured in nits (cd/m²). Indoor displays: 350-700 nits. Outdoor displays: 2,000-7,000+ nits.
BrightSign
Leading manufacturer of dedicated digital signage media players running proprietary BrightSignOS.
Burn-In
Permanent image retention on display panels, typically OLED or plasma. Mitigated through content variety, pixel shifting, and screen savers.
C
Caching
Storing content locally on a media player for offline playback and reduced network dependency.
CAP (Common Alerting Protocol)
XML-based standard format for emergency alerts. Used for integrating emergency notification systems with digital signage.
CDN (Content Delivery Network)
Distributed server network delivering content from locations geographically close to viewers for faster loading.
CEC (Consumer Electronics Control)
HDMI feature allowing devices to control each other. Used to power displays on/off from media players.
Chromebox
Chrome OS-based computer commonly used as digital signage player with Google Admin management.
Cloud-Based Signage
Digital signage system where CMS software runs on remote servers accessed via internet. Contrast with on-premise.
CMS (Content Management System)
Software platform for creating, scheduling, managing, and distributing digital signage content.
Codec
Algorithm for encoding/decoding video or audio. Common video codecs: H.264 (AVC), H.265 (HEVC), VP9, AV1.
Color Depth
Number of bits used to represent color per pixel. 8-bit = 16.7 million colors. 10-bit = 1.07 billion colors.
Color Temperature
Measurement of light color appearance in Kelvin (K). Warm: 2700-3000K. Neutral: 4000K. Cool/Daylight: 5000-6500K.
Commercial Display
Display designed for extended operation (16/7 or 24/7), featuring brighter panels, better cooling, and professional connectivity. Distinct from consumer TVs.
Compliance
Adherence to regulations such as ADA accessibility, GDPR data privacy, or industry-specific standards.
Conditional Content
Content displayed only when specific conditions are met (time, weather, audience, sensor data).
Content Loop
Playlist of content items that repeats continuously.
Content Zone
Designated area within a screen layout displaying specific content. Multiple zones create multi-zone layouts.
Contrast Ratio
Difference between brightest white and darkest black a display can produce. Higher ratios mean better image depth.
CPM (Cost Per Mille)
Advertising metric: cost per 1,000 impressions. Standard for DOOH advertising pricing.
Creative
Advertising industry term for the actual content/design of an advertisement.
D
Dashboard
Visual interface displaying key performance indicators, system status, or aggregated data.
Data-Driven Content
Content that changes dynamically based on real-time data feeds (weather, inventory, social media, etc.).
Dayparting
Scheduling different content for different times of day to match audience patterns.
Dead Pixel
Display pixel that fails to light up, appearing as a permanent black dot.
Device Management
Remote administration of media players including monitoring, updates, configuration, and troubleshooting.
Direct View LED
Display technology using individual LED modules rather than LED backlighting. Allows seamless video walls without bezels.
Display Port
Digital video interface supporting high resolutions and refresh rates. Common on professional graphics hardware.
DOOH (Digital Out-of-Home)
Digital advertising on public displays including billboards, transit, retail, and place-based networks.
Dwell Time
Duration a viewer spends looking at or near a digital display.
Dynamic Content
Content that changes based on external factors, data inputs, or algorithms rather than static scheduling.
E
Edge Computing
Processing data near the source (at the media player) rather than in centralized cloud servers. Reduces latency and bandwidth.
Edge-Lit LED
LCD backlight configuration with LEDs along display edges. Allows thinner displays but less uniform brightness than direct-lit.
Electronic Paper (E-Paper)
Display technology mimicking paper appearance with very low power consumption. Limited to simple graphics and text.
Emergency Override
Capability to immediately replace scheduled content with emergency messaging across all displays.
Encoding
Process of converting video/audio into compressed digital format for storage and transmission.
Endpoint
Individual device (media player) in a digital signage network.
Engagement
Viewer interaction with digital signage content, measured through touch, mobile, or attention metrics.
Enterprise
Large-scale deployment typically featuring centralized management, advanced security, and integration requirements.
EPG (Electronic Program Guide)
Schedule display showing upcoming content, commonly used in hospitality and broadcast applications.
F
Failover
Automatic switching to backup content or systems when primary fails.
Feed
Stream of data updating content automatically (RSS, JSON, XML, API).
FIDS (Flight Information Display System)
Digital signage system displaying flight arrivals, departures, and gate information in airports.
Firmware
Permanent software programmed into hardware devices. Media players require periodic firmware updates.
Frame Rate
Number of images displayed per second. Common rates: 24fps (cinema), 30fps (broadcast), 60fps (smooth motion).
Full HD
Display resolution of 1920 × 1080 pixels (1080p).
G
Gamma
Display setting affecting mid-tone brightness. Standard gamma is 2.2 for most viewing conditions.
Geofencing
Location-based triggering of content when devices enter defined geographic areas.
GPU (Graphics Processing Unit)
Processor specialized for rendering graphics and video. Critical for smooth playback and multi-zone content.
Group Policy
Centralized configuration management for multiple devices, common in Windows enterprise environments.
H
H.264 (AVC)
Widely supported video compression standard. Good balance of quality and compatibility.
H.265 (HEVC)
High Efficiency Video Coding. 50% more efficient than H.264 but requires more processing power.
Hardware Acceleration
Using specialized hardware (GPU) rather than CPU for video decoding, improving performance and reducing power consumption.
HDCP (High-bandwidth Digital Content Protection)
Copy protection technology for HDMI connections. May cause display issues if not properly supported.
HDMI (High-Definition Multimedia Interface)
Standard digital audio/video connection. HDMI 2.0 supports 4K@60Hz; HDMI 2.1 supports 8K and variable refresh rate.
HDR (High Dynamic Range)
Display capability showing wider range of brightness and color. Standards include HDR10, HDR10+, Dolby Vision, HLG.
Headless
Media player or computer operating without attached display during configuration or updates.
Health Monitoring
Continuous tracking of device status including connectivity, temperature, storage, and playback state.
Heat Map
Visual representation of viewer attention or foot traffic patterns.
HTML5
Web standard enabling rich interactive content without plugins. Preferred format for modern digital signage.
Hybrid Signage
System combining cloud management with local server capabilities for reliability and reduced bandwidth.
I
IMAG (Image Magnification)
Live video display of speakers/performers on large screens at events and venues.
Impression
Single instance of content being displayed to a viewer. Basic unit of advertising measurement.
Indoor Display
Commercial display designed for interior environments, typically 350-700 nits brightness.
In-Store Digital
Digital signage deployed within retail environments for promotion, information, and customer engagement.
Interactive Signage
Digital displays accepting user input via touch, gesture, mobile, or voice.
IP Rating (Ingress Protection)
Standard rating for enclosure protection against dust and water. IP65 = dust-tight, water jet protected.
IPTV
Television content delivered over IP networks. Often integrated with digital signage systems.
J
JSON (JavaScript Object Notation)
Lightweight data format commonly used for API responses and data feeds in digital signage.
Jumbotron
Large-scale display or video wall, typically at stadiums and arenas.
K
Kiosk
Interactive terminal combining display, computer, and input devices for self-service applications.
Kiosk Mode
Operating system configuration restricting device to single application, preventing user access to system settings.
KPI (Key Performance Indicator)
Measurable value demonstrating effectiveness of digital signage deployment.
L
Landscape
Horizontal display orientation (wider than tall). Standard for most digital signage.
Latency
Delay between content trigger and display. Critical for real-time applications and video conferencing.
LCD (Liquid Crystal Display)
Display technology using liquid crystals with LED backlighting. Dominant technology for commercial displays.
LED (Light-Emitting Diode)
Semiconductor light source. Used for LCD backlighting and direct-view LED displays.
LED Wall / LED Video Wall
Large display surface composed of modular LED panels. Seamless, bright, suitable for any size or shape.
Live Feed
Real-time content stream displayed without significant delay (security cameras, news, video conferencing).
Local Playback
Content stored and played from the media player rather than streamed from network.
Loop
Playlist that repeats continuously. Can be time-limited or perpetual.
LTE
4G mobile network technology used for cellular connectivity in digital signage players.
M
MDM (Mobile Device Management)
Software for managing mobile and Android-based signage devices remotely.
Media Player
Device that stores, processes, and outputs digital signage content to displays.
Menu Board
Digital display showing menu items and prices, typically in restaurants and QSR.
MicroLED
Emerging display technology using microscopic LEDs. Combines benefits of OLED and LED without burn-in risk.
Mini-LED
LCD backlight technology using thousands of small LEDs for local dimming zones, improving contrast.
MPEG
Video compression standards family. MPEG-4 (H.264) is widely used in digital signage.
Multi-Screen
Content or campaign spanning multiple displays, either synchronized or independent.
Multi-Zone Layout
Screen design with multiple content areas displaying different media simultaneously.
N
Narrowcasting
Targeted content delivery to specific audiences, locations, or demographics. Contrast with broadcasting.
Native Resolution
Display's actual pixel count. Content matching native resolution displays sharpest.
Network Player
Media player connected to network for remote management and content delivery.
NFC (Near Field Communication)
Short-range wireless technology enabling contactless interaction with digital signage via smartphones.
Nit
Unit of luminance measuring display brightness. 1 nit = 1 candela per square meter (cd/m²).
Node
Individual media player within a larger digital signage network.
O
OOH (Out-of-Home)
Advertising reaching consumers outside their homes. Digital OOH (DOOH) uses digital displays.
OLED (Organic Light-Emitting Diode)
Display technology where each pixel produces its own light. Offers perfect blacks, wide viewing angles, but susceptible to burn-in.
On-Premise
Software or servers hosted locally at customer site rather than in cloud. Offers more control but requires IT management.
OPS (Open Pluggable Specification)
Standard slot in commercial displays for pluggable media player modules. Simplifies installation and maintenance.
OTA (Over-The-Air)
Wireless delivery of software updates to media players.
Outdoor Display
Commercial display designed for exterior environments with high brightness (2,500+ nits), weatherproofing, and temperature management.
Overlay
Content layer displayed on top of other content, often for alerts, tickers, or branding.
P
Panel
The actual display component within a monitor housing. Also: individual module in an LED video wall.
Passthrough
Displaying content without processing or modification.
pDOOH (Programmatic Digital Out-of-Home)
Automated buying and selling of DOOH advertising inventory using real-time bidding technology.
Pixel
Smallest addressable element of a display. Resolution is measured in pixels (e.g., 1920×1080).
Pixel Pitch
Distance between LED pixel centers in direct-view LED displays. Smaller pitch = higher resolution. Measured in millimeters.
Playlist
Ordered sequence of content items scheduled for playback.
Player
See: Media Player.
PoE (Power over Ethernet)
Technology delivering electrical power and data over standard network cables. Simplifies installation for small displays.
Portrait
Vertical display orientation (taller than wide). Common for wayfinding, menu boards, and social media walls.
POS (Point of Sale)
Transaction location in retail. POS integration enables dynamic pricing and promotional signage.
Proof of Play
Report documenting that content was displayed as scheduled. Required for advertising billing verification.
Provisioning
Process of configuring and activating new media players in a network.
Proxy
Intermediate server handling requests between media players and CMS, often for caching or security.
PWA (Progressive Web App)
Web application functioning like native app. Enables browser-based signage players.
Q
QoS (Quality of Service)
Network configuration prioritizing digital signage traffic for reliable content delivery.
QR Code (Quick Response Code)
Two-dimensional barcode readable by smartphones, enabling interactive experiences from passive displays.
QLED
Samsung marketing term for quantum dot enhanced LCD displays. Not to be confused with OLED.
Quantum Dot
Nanocrystal technology enhancing LCD color accuracy and brightness.
Queue Management
System displaying wait times and calling customers, often integrated with ticketing systems.
R
Real-Time
Content or data displaying with minimal delay (under 1 second).
Refresh Rate
How often a display updates its image per second. Measured in Hertz (Hz). 60Hz standard; 120Hz for smoother motion.
Remote Management
Administering media players from a central location over network connection.
Resolution
Number of pixels in display, expressed as width × height (e.g., 3840 × 2160 for 4K).
Responsive Design
Content automatically adjusting layout for different screen sizes and orientations.
REST API
Standard web API architecture for integrating systems and data feeds.
Retail Digital Signage
Digital displays in retail environments for advertising, information, and customer engagement.
RGB
Color model using Red, Green, Blue components. Standard for displays.
ROI (Return on Investment)
Financial metric measuring value gained relative to digital signage investment cost.
RS-232
Serial communication standard for display control (power, input switching, volume).
RSS (Really Simple Syndication)
XML format for distributing frequently updated content. Common for news and social feeds.
RTSP (Real-Time Streaming Protocol)
Network protocol for streaming media, often used for live video feeds and IP cameras.
S
SaaS (Software as a Service)
Cloud-based software delivery model with subscription pricing. Standard for modern CMS platforms.
Scheduling
Setting times and rules for when content plays.
SDK (Software Development Kit)
Tools and documentation for developers creating custom integrations or applications.
Sensor
Device detecting environmental conditions (motion, temperature, light) to trigger content changes.
Server
Computer hosting CMS software, content storage, or streaming services.
Signage Network
Collection of media players and displays managed as unified system.
SLA (Service Level Agreement)
Contract defining performance expectations and support response times.
SMIL (Synchronized Multimedia Integration Language)
W3C standard for describing multimedia presentations. Used by some digital signage systems.
SoC (System on Chip)
Integrated computer built into commercial displays, eliminating need for external media player.
SSP (Supply-Side Platform)
Technology platform for publishers selling DOOH advertising inventory programmatically.
Standalone
Media player operating independently without network connection after initial content load.
Streaming
Delivering content over network in real-time rather than downloading complete files first.
Sync / Synchronization
Coordinating content playback across multiple displays to appear unified.
T
Tablet Mode
Using tablets as small-format digital signage displays.
Tag
Metadata label for organizing and filtering content assets.
Targeting
Selecting audiences for specific content based on demographics, location, time, or behavior.
Template
Pre-designed content layout allowing easy customization with different text, images, or data.
Thin Client
Minimal computing device relying on server for processing. Some signage solutions use thin client architecture.
Ticker
Scrolling text display, typically for news, stocks, or announcements.
Tizen
Samsung's operating system used in their commercial displays and Smart Signage Platform (SSSP).
Touch Overlay
Transparent touch-sensitive layer added to non-touch displays.
Touchscreen
Display accepting direct touch input for interactive applications.
Transcoding
Converting video from one format to another for compatibility or optimization.
Trigger
Event causing content change (schedule, sensor, data threshold, user action).
U
UHD (Ultra High Definition)
See: 4K.
Uptime
Percentage of time a digital signage system operates correctly. Enterprise target: 99.9%+.
USB
Universal Serial Bus connection for peripherals, storage, and some content delivery.
UX (User Experience)
Overall experience of users interacting with digital signage, especially interactive kiosks.
V
VGA
Legacy analog video connection. Avoid for digital signage; use HDMI or DisplayPort.
Video Codec
See: Codec.
Video Wall
Multiple displays arranged together as single large viewing surface.
Video Wall Controller
Hardware or software managing content distribution across video wall displays.
Viewport
Visible area of content on a display.
VMS (Video Management System)
Software for managing surveillance video, sometimes integrated with digital signage.
VOD (Video on Demand)
Content available for playback when requested rather than scheduled.
VPN (Virtual Private Network)
Encrypted network connection for secure remote access to signage systems.
W
Watchdog
Software or hardware monitoring system health and automatically restarting on failures.
Wayfinding
Digital signage for navigation and directions within buildings or campuses.
Weather Integration
Displaying real-time weather data or triggering content based on weather conditions.
Web-Based CMS
Content management system accessed through web browser without installed software.
webOS
LG's operating system used in their commercial displays and signage SoC platform.
Widget
Self-contained content module displaying specific information (clock, weather, RSS).
WiFi
Wireless networking. Common for media player connectivity but wired Ethernet preferred for reliability.
WUXGA
Display resolution of 1920 × 1200 pixels (16:10 aspect ratio).
X
XML (Extensible Markup Language)
Data format used for content feeds, configuration, and system integration.
Z
Zone
See: Content Zone.
Zoning
Dividing screen into multiple content areas, or organizing displays by location/purpose.
Frequently Asked Questions
Contributing
This glossary is continuously updated. Last revision: February 2026.
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