var BB;
(function (BB) {
/**
Global shared events through the ComBroker framework
@class Events
@constructor
@return {Object} Global Events
**/
var EVENTS;
(function (EVENTS) {
/**
event fires datagrid json event data chnaged / saved
@event JSON_EVENT_ROW_CHANGED
@param {Object} this
@param {Object} caller the firing element
@param {Number} alpha value
**/
EVENTS.JSON_EVENT_ROW_CHANGED = 'JSON_EVENT_ROW_CHANGED';
/**
Station polling time changes
@event STATIONS_POLL_TIME_CHANGED
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.STATIONS_POLL_TIME_CHANGED = 'STATIONS_POLL_TIME_CHANGED';
/**
Theme changed
@event THEME_CHANGED
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.THEME_CHANGED = 'THEME_CHANGED';
/**
Selected stack view
@event SELECTED_STACK_VIEW
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SELECTED_STACK_VIEW = 'SELECTED_STACK_VIEW';
/**
Selected block list updated
@event SCENE_BLOCK_LIST_UPDATED
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_BLOCK_LIST_UPDATED = 'SCENE_BLOCK_LIST_UPDATED';
/**
Scene item selected
@event SCENE_ITEM_SELECTED
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_ITEM_SELECTED = 'SCENE_ITEM_SELECTED';
/**
Scene loaded and ready event
@event LOAD_SCENE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.LOAD_SCENE = 'LOAD_SCENE';
/**
Scene zoom in event
@event SCENE_ZOOM_IN
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_ZOOM_IN = 'SCENE_ZOOM_IN';
/**
Scene zoom out event
@event SCENE_ZOOM_OUT
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_ZOOM_OUT = 'SCENE_ZOOM_OUT';
/**
Scene reset event
@event SCENE_ZOOM_RESET
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_ZOOM_RESET = 'SCENE_ZOOM_RESET';
/**
push top scene
@event SCENE_PUSH_TOP
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_PUSH_TOP = 'SCENE_PUSH_TOP';
/**
push bottom scene
@event SCENE_PUSH_BOTTOM
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_PUSH_BOTTOM = 'SCENE_PUSH_BOTTOM';
/**
Scene editor removed event
@event SCENE_EDITOR_REMOVE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_EDITOR_REMOVE = 'SCENE_EDITOR_REMOVE';
/**
scene item removed event
@event SCENE_ITEM_REMOVE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_ITEM_REMOVE = 'SCENE_ITEM_REMOVE';
/**
exited the startup wizard event
@event WIZARD_EXIT
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.WIZARD_EXIT = 'WIZARD_EXIT';
/**
new scene added event
@event NEW_SCENE_ADD
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.NEW_SCENE_ADD = 'NEW_SCENE_ADD';
/**
scene list updated
@event SCENE_LIST_UPDATED
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_LIST_UPDATED = 'SCENE_LIST_UPDATED';
/**
scene undo event
@event SCENE_UNDO
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_UNDO = 'SCENE_UNDO';
/**
scene redo event
@event SCENE_REDO
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.SCENE_REDO = 'SCENE_REDO';
/**
removing scene (not removed yet)
@event REMOVING_SCENE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.REMOVING_SCENE = 'REMOVING_SCENE';
/**
scene already removed
@event REMOVED_SCENE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.REMOVED_SCENE = 'REMOVED_SCENE';
/**
removing resource (not removed yet)
@event REMOVING_RESOURCE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.REMOVING_RESOURCE = 'REMOVING_RESOURCE';
/**
resource removed
@event REMOVED_RESOURCE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.REMOVED_RESOURCE = 'REMOVED_RESOURCE';
/**
added resource
@event ADDED_RESOURCE
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.ADDED_RESOURCE = 'ADDED_RESOURCE';
/**
Custom events fired when a mouse hovers over canvas
@event MOUSE_ENTERS_CANVAS
@param {This} caller
@param {Self} context caller
@param {Event} event
@static
@final
**/
EVENTS.MOUSE_ENTERS_CANVAS = 'MOUSE_ENTERS_CANVAS';
/**
Custom event fired when a font settings changed
@event FONT_SELECTION_CHANGED
@param {This} caller
@param {Self} context caller
@param {Event} edata
@static
@final
**/
EVENTS.FONT_SELECTION_CHANGED = 'FONT_SELECTION_CHANGED';
/**
campaign list completed loading
@event CAMPAIGN_LIST_LOADED
@param {This} caller
@param {Self} context caller
@param {String}
@static
@final
**/
EVENTS.CAMPAIGN_LIST_LOADING = 'CAMPAIGN_LIST_LOADED';
})(EVENTS = BB.EVENTS || (BB.EVENTS = {}));
})(BB || (BB = {}));
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